Water level and bug fixes
- The basic water level is designed
- There is a main island that "floats" in sky
- Main island has coins, health packs, and 3 types of enemies (sniper, platform enemy, and a laser enemy)
- Sniper enemy uses water guns
- TODO: Player should also use water guns, add more islands and use a boat to travel between islands?
- Lots of bug fixes and tiny changes to sniper, main player, rifle, and platform spawner
- Rifle: removed white ball at the end, added logic to show water coming out of rifle
- Platform spawner: periodically checks if player near by (period is controllable unlike previously where it used to check every frame)
- Sniper: Blackboard and decision tree changes to improve logic when player is not visible, added null pointer checks for blackboard and player target access
- Main player: Changed the default pose of character
Edited by gaurip2