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Water level and bug fixes

gaurip2 requested to merge WaterLevel into main
  1. The basic water level is designed
  • There is a main island that "floats" in sky
  • Main island has coins, health packs, and 3 types of enemies (sniper, platform enemy, and a laser enemy)
  • Sniper enemy uses water guns
  • TODO: Player should also use water guns, add more islands and use a boat to travel between islands?
  1. Lots of bug fixes and tiny changes to sniper, main player, rifle, and platform spawner
  • Rifle: removed white ball at the end, added logic to show water coming out of rifle
  • Platform spawner: periodically checks if player near by (period is controllable unlike previously where it used to check every frame)
  • Sniper: Blackboard and decision tree changes to improve logic when player is not visible, added null pointer checks for blackboard and player target access
  • Main player: Changed the default pose of character
Edited by gaurip2

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