Snipper follows the player character around. Uses sight to find player and...
Sniper follows the player character around based on sight and audio inputs. Sniper aims at player if player is in sight. Sniper has a different "skin" to make them visually distinguishable from player. There is a floating health bar on top of the sniper to indicate their health. Sniper's health decreases when player shoots at them and sniper is destroyed when their health drops to 0. Sniper is able to damage player using 'Apply Damage' and 'Event Any Damage' interactions.
Edited by gaurip2